Its pretty sad that some users want quantity before quality. The flat rides of Planet Coaster each one takes more than a month dev process (coasters and track rides take a bunch more), the animation is top notch, the noises are top notch, they look like the real thing. They are still going to try to make them fun and put them in the game in the future (probably vandals while not break stuff anymore becuase in a such creative game as planet coaster that would be shit) so we will have to wait for that part of management.Īgain, the rides of RCT3 were crap, and there were A LOT of repeats. ![]() Guards are out though, even if they were planned, because they didnt found them fun enough to play when tested (they were actually the worst part of older RCT so it doesnt surprise me). Some people are still finding the hard one easy, while other are saying beating it seems impossible in hard, so the real difficulty is probably somewhere in between. Theres 2 campaign scenearios in beta that are going to be expanded intro 12 for the 17th. And other similar problems the game trhwos at you. Guests are much smarter though but you still need to cater every need, stuff like stores in an area having long queues will make them unhappy (they look for areas now, not the whole park, so if you have one store in the front sorrounded with rides and a store at the other side with not much to do surrounding it, they will not go automatically to the other store if the queue of the one where they are its full, they will just complain, they actually need to find something compelling to do in the other area to actualy go there. Its not maybe as deep as other management games like sim city 4 for example, but if you had fun with the older RCT you are going to have fun with this. ![]() ![]() I like the park management, for me its basically like RCT1 and 2 type of management, with the good stuff of 3 (and not the bad stuff).
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